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I think once there is a mic function (seems like it's set up to have one) and people start getting educated about how matches work (keep seeing people leave mid wave after they've "died" and I guess don't know you get revived at the end of a wave) it won't be nearly so hard to keep good matches up and running. Bad Co-Op matching making > Bad PvP matching making. At least it wasn't nearly as bad as Transformers War for Cybertron on the PC. Devs really need to stop using randomly assigned Peer-Hosted games on PC, it just don't work well. Which has been the case with almost every Console based port without dedicated servers I've ever played on PC. Magnuskn wrote: Multiplayer is really, really fun. Taking the filter off, having some of those planets be a bit more varied within themselves, and interesting to actually explore, would go quite a bit further in that area.Īt least planet scanning featured Tricia Helfer suffering through Uranus jokes.Įdit-Repeated artificial structures everywhere were another annoyance on those planets. Without having to go through that grind and with the nostalgia filter on, ME2's planet scanning felt like it was missing some of that exploration that helped bring that setting to life. Because the booster rockets one needs to scale mountains always need to be hardwired to point 90 degrees downward from where you actually want to go.įirst time I had to drive that thing was on Therum. If only that damn car hadn't been designed by a madman. The light-purple sandscape with the mirrored glass-like formations on the ground sticks out in particular. There was some genuinely beautiful scenery here and there on some of those often barren and dull planets. That and running people over were the only reasons I missed the Mako in ME2.
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Though the fun thing about the Mako missions was that you could get some really beautiful skyscapes looking up. I'll agree that the mining portions of the 2 games were not that great. Also, whilst the DLCs for ME1 are okay (Bring Down the Sky) or awful (the space station), the big DLCs for ME2 (Shadow Broker and Arrival) are excellent, and will have big impacts on ME3.
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There are no totally random, repetitive side-quests, everything is hand-written and crafted and every single quest is good to excellent. MASS EFFECT 2 is a much better game on almost every single level and well worth playing. You can either avoid them and focus on the main storyline (which is decent, if a little cheesy in some places and a little too reminiscent of the superior KNIGHTS OF THE OLD REPUBLIC in others) or simply go with the GENESIS online comic thing which rushes you through ME1's story, allows you to make a few big decisions from the first game and then start with ME2. They have no redeeming value, they add very little EXP to your character and they involve driving around in the Mako, which is possibly the single most inept vehicle ever to feature in a video game. MASS EFFECT's 'optional' missions are pretty much completely awful. All the buildings (on planetary drops) seem to have mostly the same layout, also kinda dull. Quote: Got past the too-long Citadel portion, did some system missions (not the main plot ones) yet again, and I'm done.